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	<title>Comments on: Learn About Design, Not Making Things Pretty</title>
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	<link>http://astheria.com/design/learn-about-design-not-making-things-pretty</link>
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	<lastBuildDate>Thu, 11 Mar 2010 03:12:15 +0000</lastBuildDate>
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		<title>By: Pierre</title>
		<link>http://astheria.com/design/learn-about-design-not-making-things-pretty/comment-page-1#comment-23113</link>
		<dc:creator>Pierre</dc:creator>
		<pubDate>Thu, 11 Mar 2010 03:12:15 +0000</pubDate>
		<guid isPermaLink="false">http://astheria.com/?p=134#comment-23113</guid>
		<description>From your words: &quot;Seek out quality content.... Read great, thought provoking posts...&quot;. 
Extension: Seek out quality (not just quality content), or qualitative works. Read greatness, or great works, great books, great thoughts, great provocation. Extension. Turn the computer to &#039;sleep&#039; mode, go to the museum. Extension. Have great sex. Play until exhausted. Extension. Retreat, share with monks. Expansion ex-nihilo. Contemplate, Meditate, Focus. Ex:::;;; Torp Blo/ [vzz TENSION. .. . Retreat. Come back. Seek out and read. Out.</description>
		<content:encoded><![CDATA[<p>From your words: &#8220;Seek out quality content&#8230;. Read great, thought provoking posts&#8230;&#8221;.<br />
Extension: Seek out quality (not just quality content), or qualitative works. Read greatness, or great works, great books, great thoughts, great provocation. Extension. Turn the computer to &#8216;sleep&#8217; mode, go to the museum. Extension. Have great sex. Play until exhausted. Extension. Retreat, share with monks. Expansion ex-nihilo. Contemplate, Meditate, Focus. Ex:::;;; Torp Blo/ [vzz TENSION. .. . Retreat. Come back. Seek out and read.&nbsp;Out.</p>
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		<title>By: Matt</title>
		<link>http://astheria.com/design/learn-about-design-not-making-things-pretty/comment-page-1#comment-22513</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Mon, 22 Feb 2010 17:08:25 +0000</pubDate>
		<guid isPermaLink="false">http://astheria.com/?p=134#comment-22513</guid>
		<description>@  Aljan Scholtens

The biggest issue is the end user. We as designers cannot discount aesthetics. A poorly designed but aesthetically pleasing site is more likely to be utilized than a well designed but ugly one. People are more willing to put up with bad design if something just looks good. Conversely, it doesn&#039;t matter how well something is designed or how easy it is to use. If it is not aesthetically pleasing so that it draws people in and invites users to use it, the site will be under utilized. 

The issue that we, as designers, need to overcome is meshing design and usability with aesthetics.</description>
		<content:encoded><![CDATA[<p>@  Aljan&nbsp;Scholtens</p>
<p>The biggest issue is the end user. We as designers cannot discount aesthetics. A poorly designed but aesthetically pleasing site is more likely to be utilized than a well designed but ugly one. People are more willing to put up with bad design if something just looks good. Conversely, it doesn&#8217;t matter how well something is designed or how easy it is to use. If it is not aesthetically pleasing so that it draws people in and invites users to use it, the site will be under&nbsp;utilized. </p>
<p>The issue that we, as designers, need to overcome is meshing design and usability with&nbsp;aesthetics.</p>
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		<title>By: Aljan Scholtens</title>
		<link>http://astheria.com/design/learn-about-design-not-making-things-pretty/comment-page-1#comment-22434</link>
		<dc:creator>Aljan Scholtens</dc:creator>
		<pubDate>Sat, 20 Feb 2010 09:57:15 +0000</pubDate>
		<guid isPermaLink="false">http://astheria.com/?p=134#comment-22434</guid>
		<description>The definition of design can be different for everyone, if you have your own definition tell it! I surely agree on this one. I think design is a combination of branding, marketing, hierarchy, relations and creativity (and much more). But I haven&#039;t defined my own real definition yet :). 

This post surely makes you think, thanks for that!</description>
		<content:encoded><![CDATA[<p>The definition of design can be different for everyone, if you have your own definition tell it! I surely agree on this one. I think design is a combination of branding, marketing, hierarchy, relations and creativity (and much more). But I haven&#8217;t defined my own real definition yet&nbsp;<img src='http://astheria.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . </p>
<p>This post surely makes you think, thanks for&nbsp;that!</p>
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		<title>By: Matt Zillhardt</title>
		<link>http://astheria.com/design/learn-about-design-not-making-things-pretty/comment-page-1#comment-21242</link>
		<dc:creator>Matt Zillhardt</dc:creator>
		<pubDate>Thu, 21 Jan 2010 21:38:19 +0000</pubDate>
		<guid isPermaLink="false">http://astheria.com/?p=134#comment-21242</guid>
		<description>Design is all about mathematics, hierarchy, and relationship. It is the way something is laid out. The overall structure of it. 

Aesthetics on the other hand is all about the way thing looks. The texture or color of something. Does it have clean, sleek lines that flow into each other or is it comprised of various elements and textures? Is it bold? Is it colorful? 

But both have to do with creativity. 

What I believe is that you are confusing these blogs that focus on aesthetics with design, and they are as well. Though these blogs do make design look or seem easy to those that do not appreciate or understand design it does not matter. These people would not pay for excellent designers to begin with, so let them have their $200 dollar logos and Themeforest templates. 

But aesthetics and design are locked together and are inseparable. Something can look amazing aesthetically, but completely fail because it is poorly designed and unusable. Conversely, something can be designed in all the right ways, but have such poor aesthetics no one will want to use it.</description>
		<content:encoded><![CDATA[<p>Design is all about mathematics, hierarchy, and relationship. It is the way something is laid out. The overall structure of&nbsp;it. </p>
<p>Aesthetics on the other hand is all about the way thing looks. The texture or color of something. Does it have clean, sleek lines that flow into each other or is it comprised of various elements and textures? Is it bold? Is it&nbsp;colorful? </p>
<p>But both have to do with&nbsp;creativity. </p>
<p>What I believe is that you are confusing these blogs that focus on aesthetics with design, and they are as well. Though these blogs do make design look or seem easy to those that do not appreciate or understand design it does not matter. These people would not pay for excellent designers to begin with, so let them have their $200 dollar logos and Themeforest&nbsp;templates. </p>
<p>But aesthetics and design are locked together and are inseparable. Something can look amazing aesthetically, but completely fail because it is poorly designed and unusable. Conversely, something can be designed in all the right ways, but have such poor aesthetics no one will want to use&nbsp;it.</p>
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		<title>By: Ben</title>
		<link>http://astheria.com/design/learn-about-design-not-making-things-pretty/comment-page-1#comment-21018</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Wed, 13 Jan 2010 16:55:59 +0000</pubDate>
		<guid isPermaLink="false">http://astheria.com/?p=134#comment-21018</guid>
		<description>The design community online has become a list of links consisting of the top 10 ways to present the top 10 ways to present the top 10 best logo designs.

These sites do belittle our profession, providing no context to the charge. The &quot;Best of Logo Collection&quot; web sites seem to be the largest culprit of this. Elements of a visual identity valued for their aesthetics with no regard to their context. It&#039;s about what is pretty.

Trends will always be a part of design—there&#039;s no point in opposing this fact. However, it&#039;s how these trends and &quot;best-of collection&quot; web sites are USED that matters. In the hands of an educated designer, these tools can be used to supplement inspiration—never drive it. 

They&#039;re nice to have, but too often they fall into the hands of designers without the proper experience to understand their rather insignificant value. 

But—that&#039;s ok. It separates the design thinkers from the pretty-makers, making it easier for me to get work.</description>
		<content:encoded><![CDATA[<p>The design community online has become a list of links consisting of the top 10 ways to present the top 10 ways to present the top 10 best logo&nbsp;designs.</p>
<p>These sites do belittle our profession, providing no context to the charge. The &#8220;Best of Logo Collection&#8221; web sites seem to be the largest culprit of this. Elements of a visual identity valued for their aesthetics with no regard to their context. It&#8217;s about what is&nbsp;pretty.</p>
<p>Trends will always be a part of design—there&#8217;s no point in opposing this fact. However, it&#8217;s how these trends and &#8220;best-of collection&#8221; web sites are USED that matters. In the hands of an educated designer, these tools can be used to supplement inspiration—never drive&nbsp;it. </p>
<p>They&#8217;re nice to have, but too often they fall into the hands of designers without the proper experience to understand their rather insignificant&nbsp;value. </p>
<p>But—that&#8217;s ok. It separates the design thinkers from the pretty-makers, making it easier for me to get&nbsp;work.</p>
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		<title>By: Amber Weinberg</title>
		<link>http://astheria.com/design/learn-about-design-not-making-things-pretty/comment-page-1#comment-20696</link>
		<dc:creator>Amber Weinberg</dc:creator>
		<pubDate>Thu, 07 Jan 2010 15:29:28 +0000</pubDate>
		<guid isPermaLink="false">http://astheria.com/?p=134#comment-20696</guid>
		<description>Completey agree. When I was in design school we had to have a reason for the &quot;oversized header&quot; and if the answer was &quot;because it&#039;s pretty&quot; we were intellectially hit upside the head. :)</description>
		<content:encoded><![CDATA[<p>Completey agree. When I was in design school we had to have a reason for the &#8220;oversized header&#8221; and if the answer was &#8220;because it&#8217;s pretty&#8221; we were intellectially hit upside the head. <img src='http://astheria.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Luís Pereira</title>
		<link>http://astheria.com/design/learn-about-design-not-making-things-pretty/comment-page-1#comment-20494</link>
		<dc:creator>Luís Pereira</dc:creator>
		<pubDate>Sat, 02 Jan 2010 11:18:16 +0000</pubDate>
		<guid isPermaLink="false">http://astheria.com/?p=134#comment-20494</guid>
		<description>You got a point there, while trying to follow trends, we aren&#039;t learning to work, but seeing what is being done all over the internet. We want so desperately to follow the trends that we don&#039;t even think about them. And that&#039;s wrong. If we don&#039;t think about what we are doing and if we don&#039;t understand what we are doing, how can a good work appear?
This is an important factor to be changed. Webdesigners must start thinking (of course there are many who think about what they&#039;re doing, but most don&#039;t).

However this is not the only factor to be changed., I think that people are missunderstanding what design really is. Design is an ART. And what you where trying to say is not DESIGN but WEBDESIGN. it&#039;s kind of different... webdesign is something made to gain money, products, websites, blogs, webapps, and the list goes on.
Sometimes we read the &quot;Top 10 Design Trends for 2010&quot;, or something like that, and then we apply them to webdesign, which is a little goofy :P 

As you said, trends don&#039;t help us in understanding the Webdesign structure and don&#039;t teach us to webdesign!

Thank you very much for this post, I really enjoyed it! ;)

Luís Pereira</description>
		<content:encoded><![CDATA[<p>You got a point there, while trying to follow trends, we aren&#8217;t learning to work, but seeing what is being done all over the internet. We want so desperately to follow the trends that we don&#8217;t even think about them. And that&#8217;s wrong. If we don&#8217;t think about what we are doing and if we don&#8217;t understand what we are doing, how can a good work appear?<br />
This is an important factor to be changed. Webdesigners must start thinking (of course there are many who think about what they&#8217;re doing, but most&nbsp;don&#8217;t).</p>
<p>However this is not the only factor to be changed., I think that people are missunderstanding what design really is. Design is an ART. And what you where trying to say is not DESIGN but WEBDESIGN. it&#8217;s kind of different&#8230; webdesign is something made to gain money, products, websites, blogs, webapps, and the list goes on.<br />
Sometimes we read the &#8220;Top 10 Design Trends for 2010&#8221;, or something like that, and then we apply them to webdesign, which is a little goofy <img src='http://astheria.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  </p>
<p>As you said, trends don&#8217;t help us in understanding the Webdesign structure and don&#8217;t teach us to&nbsp;webdesign!</p>
<p>Thank you very much for this post, I really enjoyed it! <img src='http://astheria.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Luís&nbsp;Pereira</p>
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		<title>By: Ramon Thompson</title>
		<link>http://astheria.com/design/learn-about-design-not-making-things-pretty/comment-page-1#comment-20493</link>
		<dc:creator>Ramon Thompson</dc:creator>
		<pubDate>Sat, 02 Jan 2010 11:17:41 +0000</pubDate>
		<guid isPermaLink="false">http://astheria.com/?p=134#comment-20493</guid>
		<description>I agree 100%. As someone fairly new to the world of Graphic Design, I often notice that what usually gets raved about are those things with lots of &quot;fluff&quot;. Hopefully, 2010 will be the year of more substance.</description>
		<content:encoded><![CDATA[<p>I agree 100%. As someone fairly new to the world of Graphic Design, I often notice that what usually gets raved about are those things with lots of &#8220;fluff&#8221;. Hopefully, 2010 will be the year of more&nbsp;substance.</p>
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		<title>By: ryan k.</title>
		<link>http://astheria.com/design/learn-about-design-not-making-things-pretty/comment-page-1#comment-20054</link>
		<dc:creator>ryan k.</dc:creator>
		<pubDate>Thu, 17 Dec 2009 18:25:04 +0000</pubDate>
		<guid isPermaLink="false">http://astheria.com/?p=134#comment-20054</guid>
		<description>What if the trendy list was created by designers who thought through the design?</description>
		<content:encoded><![CDATA[<p>What if the trendy list was created by designers who thought through the&nbsp;design?</p>
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		<title>By: SlowX</title>
		<link>http://astheria.com/design/learn-about-design-not-making-things-pretty/comment-page-1#comment-20053</link>
		<dc:creator>SlowX</dc:creator>
		<pubDate>Thu, 17 Dec 2009 18:20:39 +0000</pubDate>
		<guid isPermaLink="false">http://astheria.com/?p=134#comment-20053</guid>
		<description>This is so true in dynamic/animated/interactive/multimedia realms as well.

Too often rules of physics and reality are tossed out the window because a &quot;designer&quot; doesn&#039;t understand that the object in front should be smaller than the object in back, or that shadows should come from light sources that make sense, not placed wherever. UI logic is another similar casualty...

These rules are not broken because they help tell the story or achieve the project&#039;s goals. No, instead they&#039;re usually broken &quot;because I said so.&quot;

</description>
		<content:encoded><![CDATA[<p>This is so true in dynamic/animated/interactive/multimedia realms as&nbsp;well.</p>
<p>Too often rules of physics and reality are tossed out the window because a &#8220;designer&#8221; doesn&#8217;t understand that the object in front should be smaller than the object in back, or that shadows should come from light sources that make sense, not placed wherever. UI logic is another similar&nbsp;casualty&#8230;</p>
<p>These rules are not broken because they help tell the story or achieve the project&#8217;s goals. No, instead they&#8217;re usually broken &#8220;because I said&nbsp;so.&#8221;</p>
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